Fussar knows who we are, and he’s trying to keep us on Guarma. We need to go. But first the ship captain has been captured so he can’t help us.
So we need to sabotage some artillery with explosives (always fun) and go and get the captain. That means plenty of shooting and killing, and that means plenty of looting for me! You know I like me some looting.
We find the captain with some other guy and Fussar, and Dutch and Arthur end up in an awesome Mexican stand-off. But beyond that, we end up on the ship headed back to Lemoyne, where we’ll have to find the gang and see who we can find. But that’s for another episode…